Mainly because it was the first hardcover expansion and no one was really sure what the scale was going to be. It's a pretty well-known (and pretty potent) combo.ĪPG is probably the book with the most out-of-scale options. I don't think he explicitly said it this way but the subtext was "I'm sick of dazing."īy the way here is a link to a blog-post villain from about 5 years ago who uses dazing aqueous orb. I did have an in-person conversation with a designer at PaizoCon a couple of years ago where he mentioned deliberately putting in anti-dazing protections for NPCs in a scenario because it was too easy for players to use daze to shut down what was supposed to be an epic fight. I haven't seen any messageboard designer comments around "should dazing spell exist" like the spellhunter/lineage comment from Mark. Is there any designer's comment on Dazing spell? Looks like the only way is to talk to my player.Ībout the P.P.S, I convinced my player(the same player) not to use the magical lineage + Wayang spellhunter according to the response of designer Mark Seifter. Particularly with magical lineage and Wayang spellhunter traits. Wait until your player discovers adding Persistent Spell to the orb. Dazing Spell is widely regarded to be one of the most overpowered options in the game. Ask him to let others shine and only pull out his “big gun” when the PCs are in real trouble. You can (and should) talk to your player about being a “good gaming citizen.” If you’re able to make every encounter a cakewalk, you shouldn’t. If you’re playing just the PFS sanctioned parts of an AP with regular PFS characters that’s not an option. As the GM, though, you can decide to limit anything however you want if you are playing in campaign mode. Dazing Spell happens “when a creature takes damage from a spell,” which can happen on multiple rounds. Does it work the way your player wants it to? By rule, yes.Ĭan you use Furious Spell as a limiter? By rule, no.
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